AI papers — 2026-06-04
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- Cosmos 3: Omnimodal World Models for Physical AI
- Audio Interaction Model
- Where Do Deep-Research Agents Go Wrong? Span-Level Error Localization in Agent Trajectories
- Reproducing, Analyzing, and Detecting Reward Hacking in Rubric-Based Reinforcement Learning
- OVO-S-Bench: A Hierarchical Benchmark for Streaming Spatial Intelligence in Multimodal LLMs
- Qwen-Image-Flash: Beyond Objective Design
- M³Eval: Multi-Modal Memory Evaluation through Cognitively-Grounded Video Tasks
- ThoughtFold: Folding Reasoning Chains via Introspective Preference Learning
- Streaming Communication in Multi-Agent Reasoning
- Echo-Infinity: Learning Evolving Memory for Real-Time Infinite Video Generation
- Benchmarks are Not Enough: RAMP for Runtime Assessing of Agentic Models in Production Systems
- Self-Distilled Policy Gradient
- Eliciting Complex Spatial Reasoning in MLLMs through Wide-Baseline Matching
- MemTrain: Self-Supervised Context Memory Training
Cosmos 3: Omnimodal World Models for Physical AI →
Technical breakdown
Problem: Existing AI models specialize in individual modalities—vision-language, video generation, or world simulation—rather than providing a unified backbone capable of jointly processing and generating language, images, video, audio, and action sequences for embodied agents.
Method: Cosmos 3 uses a mixture-of-transformers (MoT) architecture that consolidates previously separate model families (VLMs, video generators, world simulators, and action-conditioned models) into a single omnimodal framework. The model accepts flexible input-output modality configurations spanning language, images, video, audio, and action sequences within one unified training pipeline. Specific training recipe details (data mix, parameter counts, optimization schedule) are not disclosed in the publicly available content.
Key results:
- Ranked best open-source Text-to-Image model by Artificial Analysis at time of publication
- Ranked best open-source Image-to-Video model by Artificial Analysis
- Recognized as best policy model by RoboArena benchmark
- State-of-the-art across "a diverse suite of understanding and generation tasks" (specific numerical metrics not stated in available content)
Why it matters / caveats: Cosmos 3 is the first publicly released model treating world modeling, perception, and action as a single learning problem, which could significantly lower the barrier to building embodied agents. The public HTML page did not expose numerical ablation tables, so benchmark margins relative to specialized baselines are not verifiable from available content.
Audio Interaction Model →
Technical breakdown
Problem: Large audio-language models follow an offline paradigm incompatible with real-time audio interaction, failing at two core challenges: knowing when to respond based on semantic understanding of a live stream, and maintaining temporal coherence across chunked inference.
Method: The Audio Interaction Model (AIM) is built on Qwen2.5-Omni-3B and trained with the SoundFlow framework. Audio is chunked into 400 ms segments and classified using special <silent> and <response> tokens via a dual-loss objective (language modeling + streaming control token prediction). Training proceeds in four stages: format training, adapter training, supervised streaming training, and instruction-following fine-tuning. Time-Frequency Joint Preprocessing (TFJP) smooths clip boundaries through iterative silence clipping, spectral denoising, and boundary normalization, while an asynchronous FIFO inference queue decouples encoding from decoding. The model is trained on StreamAudio-2M, a 2.6M-item 302k-hour dataset spanning 7 capabilities and 28 sub-tasks.
Key results:
- MMAU benchmark: 58.15 (audio instructions) vs. 57.81 for Qwen2.5-Omni-3B baseline
- CoVoST2 en→zh BLEU: 55.22 (+15.72 over baseline); zh→en BLEU: 35.21 (+17.04 over baseline)
- Proactive-Sound-Bench: 61.2% single-event accuracy, 62.8% multi-event accuracy
- Streaming robustness: retains 91%+ accuracy over 55-segment concatenation vs. 30%+ degradation for baseline
- Average first-chunk latency: 392 ms; stall rate: 0.0%
- First-frame latency reduced 4.5× via asynchronous FIFO inference
- Removing TFJP: −7.1 trigger accuracy points; removing event selection: −3.9 points
Why it matters / caveats: This work formalizes a new "Large Audio Interaction Model" paradigm unifying offline understanding with live streaming, a prerequisite for voice assistants that can proactively intervene mid-utterance. The base model is only 3B parameters, limiting absolute accuracy; real-world deployment tests on unprocessed audio showed modest drop (travel/commute trigger accuracy 58.9% vs. 62.0% on synthetic).
Where Do Deep-Research Agents Go Wrong? Span-Level Error Localization in Agent Trajectories →
Technical breakdown
Problem: Deep-research agent evaluation measures only final-answer correctness, obscuring where in a long trajectory the agent first made a harmful commitment that propagated to the wrong answer.
Method: The paper proposes DRIFT, a claim-centric auditing framework with three modules: (A) a Claim Keeper building a trajectory-level ledger tracking each claim's introduction span, consequentiality span, dependent spans, and commitment status; (B) a Support Seeker assigning evidentiary status (direct, weak, missing, or conflicting) to consequential claims; and (C) a Dependency Tracer identifying which risky committed claims correspond to actual error spans. DRIFT is evaluated on TELBench, a dataset of 2,790 annotated trajectories from two agent frameworks (MiroFlow, OAgent), three LLMs (GPT-5, Gemini-2.5-Pro, Claude-Sonnet-4.5), and three benchmarks (GAIA, XBench, BrowseComp), with expert adjudication by seven human annotators.
Key results:
- DRIFT macro F1: 50.51% vs. 22.46% for bare LLM baseline (+28.05 pp)
- Gains across all model families: DeepSeek +31.92 F1, GPT-5.4 +22.33, Claude +35.99, Gemini +19.55
- First-error accuracy: 23.70% overall (+13.40 pp over baseline); hard split only 7.50%
- 36.9% of successful trajectories still contain annotated error spans; 97.3% of failed trajectories do
- Decision-making and finalization stages have 60.5% and 51.8% error rates respectively vs. retrieval's 2.9%
Why it matters / caveats: DRIFT demonstrates that structured claim auditing is far more effective than direct LLM prompting for diagnosing where agent reasoning breaks down. First-error localization remains very difficult even with DRIFT (7.5% on hard split), suggesting that pinpointing the exact origin of a reasoning failure in long trajectories is an open problem.
Reproducing, Analyzing, and Detecting Reward Hacking in Rubric-Based Reinforcement Learning →
Technical breakdown
Problem: Policy models trained with LLM-as-a-Judge reward systems can exploit latent biases in the judge rather than improving genuine output quality, but the real-world training environment is too confounded to study this cleanly because true quality is unobservable and multiple biases are entangled simultaneously.
Method: CHERRL (Controlled Hacking Evaluation for Rubric-based RL) injects a single isolatable bias into a controlled judge by decomposing the reward as J_biased = J_unbiased + α·bonus, where the bonus is a binary indicator for a specific target behavior (lexical patterns, tone, self-praise, or format structure) and α=0.5. Reward hacking onset is quantified by sweeping 12 threshold pairs across two signals—reward gap G(t) and shortcut prevalence M(t)—and taking the modal candidate onset. A Reward Hacking Detection Agent (RHDA) uses a coarse-to-fine log analysis strategy: contrast early/late checkpoints, hypothesize a shortcut, bisect the onset region.
Key results:
- Hacking reproduced across 6 runs; lexical bias onset at steps 91–116, self-praise at steps 460–478
- RHDA-Plus total distance score Σd_p = 120 vs. 198–420 for baselines, with zero missed detections
- Interval distance: 11 points vs. 80–329 for Claude Code baselines
- Capability degradation confirmed: VerInstruct self-praise in-domain accuracy 31.7 → 23.7; HealthBench self-praise 42.8 → 36.1
- High judge–task entanglement (Odds Ratio ≥ 0.86) correlates with immediate exploitation; low OR (<0.60) delays onset 100+ steps
Why it matters / caveats: CHERRL provides the first reproducible testbed for studying reward hacking in rubric-based RL with controlled, isolated bias injection. The framework currently isolates one bias at a time, whereas production judges contain many entangled biases simultaneously, so generalization to real deployments requires further validation.
OVO-S-Bench: A Hierarchical Benchmark for Streaming Spatial Intelligence in Multimodal LLMs →
Technical breakdown
Problem: No existing benchmark evaluates multimodal LLMs on spatial reasoning under a strict streaming constraint (access only to the video prefix before the query timestamp), leaving the gap between embodied agent requirements and current model capabilities unmeasured.
Method: OVO-S-Bench defines a four-level spatial taxonomy: L1 (instantaneous egocentric perception), L2 (spatiotemporal context tracking of no-longer-visible evidence), L3 (spatial simulation and reasoning on mental models), and L4 (allocentric spatial mapping integrating egocentric streams into bird's-eye representations). The benchmark consists of 1,680 manually authored questions over 348 source videos drawn from nine public datasets covering five regimes (indoor walkthroughs, egocentric activities, outdoor scenes, driving, 3D environments). Evaluation enforces a streaming protocol using 128 uniformly sampled frames from the prefix up to the query timestamp, with quality assurance via text-only probing, blind cross-review, and ~804 person-hours of annotation.
Key results:
- Gemini-3.1-Pro: 59.2% vs. 86.6% human (streaming) and 92.2% human (offline) — a 27-point gap
- Best open-source model (Qwen3-VL-235B-A22B): 53.6%, trailing humans by 33 points
- L4 (allocentric mapping) lowest-scoring level for 28 of 34 systems, with mean 9.3-point gap below L1–L3
- Specialized streaming/spatial-finetuned variants underperformed their base models in 13 of 15 cases (median −2.0 pts, L4 mean −6.1 pts)
- Chain-of-thought thinking modes improved L2 by mean +3.9 pts but hurt L1 by mean −1.0 pts
- Oracle frame sampling (+256 frames) yielded negligible gains
Why it matters / caveats: The benchmark reveals that allocentric map building from egocentric streams is a critical unsolved capability gap even for frontier models. The counterintuitive finding that specialized streaming methods regress on L4 suggests current training regimes are misaligned with continuous causal spatial reasoning.
Qwen-Image-Flash: Beyond Objective Design →
Technical breakdown
Problem: Few-step diffusion distillation methods focus almost exclusively on the distillation objective, ignoring how training data composition, teacher selection, and task mixing affect whether distillation succeeds at large scale and across diverse generation scenarios.
Method: Qwen-Image-Flash distills Qwen-Image-2.0 (an 80 NFE teacher) into a 44 NFE student using Distribution Matching Distillation (DMD) with flow matching as the base framework. Three pipeline decisions are systematically analyzed: (1) data composition, where coherent single-category datasets outperform diverse mixed-category sets; (2) step-wise multi-teacher guidance combining a stable base teacher with task-specialized teachers using per-step weighted score guidance Σλ_k,m(c)·s_m^(k)(x_t, t, c) to avoid instability; and (3) joint generation-editing distillation at a balanced T2I:Edit ratio of 5:5.
Key results:
- Portrait-only training (E2): T2I-Bench 3.42 (Gemini 3.1 Pro judge) / 4.15 (GPT 5.5 judge)
- Mixed-category training (E5): 3.02 / 3.62 — lower despite 3× more training samples (60k vs. 20k)
- Text-centric-only training (E3): lowest at 2.63 / 3.29
- Balanced 5:5 editing mixture achieves best Editing-Bench score: 2.97 (Gemini) / 3.41 (GPT 5.5)
- 44 NFE student matches 80 NFE teacher on GPT 5.5 (3.41 vs. 3.44)
Why it matters / caveats: The counterintuitive finding that data diversity harms distillation quality — and that a single-category coherent dataset outperforms broadly mixed data — has practical implications for any large-scale diffusion distillation pipeline. Residual limitations include difficulty with dense text rendering and subtle noise artifacts at 44 NFE.
M³Eval: Multi-Modal Memory Evaluation through Cognitively-Grounded Video Tasks →
Technical breakdown
Problem: Existing video benchmarks focus on perception and reasoning without systematically isolating memory dimensions—what models retain, how faithfully information is preserved across time, and robustness under interference—leaving memory an underexplored capability in multimodal LLMs.
Method: M³Eval defines four cognitively-grounded evaluation paradigms: (1) Divided Attention — split-screen videos testing concurrent stream processing; (2) Memory Interference — concatenated semantically similar videos measuring proactive vs. retroactive intrusion; (3) Interleaved Events — temporally interleaved segments requiring reorganization and false-memory discrimination; and (4) N-Back Tasks — abstract symbol matching across temporal gaps with varying sequence length K and lag N. The benchmark contains 2,403 questions over 451 videos (~403 hours) sourced from HourVideo, Video-MME, LVBench, InfiniBench, and CrossVid, with questions auto-generated by Qwen3.5-27B and manually verified.
Key results:
- Divided Attention: best model 62.50% vs. human 89.58%
- Models show comparable interference to humans in the Memory Interference paradigm; repeating target/interfering videos improves model accuracy
- Spatial source grounding ~43% vs. temporal source grounding ~30% — models struggle more with temporal memory organization
- N-Back: models show flat performance at larger lag N but sharp degradation with increased sequence length K, unlike humans who show capacity-based decay
- Specific absolute scores for individual models on Interleaved Events and N-Back are not stated in the available content
Why it matters / caveats: M³Eval reveals qualitatively distinct memory failure modes — attention confusion, lack of temporal grounding, and inability to filter irrelevant memory — that are invisible in standard video QA benchmarks. The benchmark uses auto-generated questions (manually verified), which may introduce systematic biases in what memory operations are actually tested.
ThoughtFold: Folding Reasoning Chains via Introspective Preference Learning →
Technical breakdown
Problem: Reinforcement learning on outcome-correct chain-of-thought trajectories inadvertently reinforces redundant exploratory steps embedded within longer reasoning paths, causing large reasoning models to generate unnecessarily verbose chains.
Method: ThoughtFold applies an introspective strategy to each correct trajectory to identify redundant segments, then generates a spectrum of candidate sub-trajectories from the correct path. A masked preference optimization objective penalizes redundant explorations while preserving essential reasoning segments, enabling the model to "fold" its chain by directly bridging critical steps without generic shortening pressure.
Key results:
- Reduces token usage of DeepSeek-R1-Distill-Qwen-7B by approximately 56%
- Maintains state-of-the-art accuracy despite the reduction
- Specific benchmark names and numerical accuracy scores not stated in available content
Why it matters / caveats: A 56% token reduction with no accuracy loss would have significant inference cost and latency implications for production reasoning models. Specific benchmark comparisons, ablations, and the precise definition of "redundant" spans are not verifiable from the available abstract-level content.
Streaming Communication in Multi-Agent Reasoning →
Technical breakdown
Problem: Multi-agent reasoning pipelines using a "generate-then-transfer" paradigm must wait for each agent to complete its full reasoning chain before passing results downstream, causing latency to scale linearly with pipeline depth.
Method: StreamMA replaces full-chain transfers with step-level streaming, where each agent forwards individual reasoning steps to the downstream agent immediately upon generation, enabling pipelined execution of adjacent agents. The system supports chain, tree, and graph topologies and includes three protocols: stream (step-by-step transfer), serial (full chain before transfer), and single (no multi-agent baseline). A formal closed-form analysis characterizes effectiveness ordering and speedup bounds, and a step-level scaling law is identified showing that increasing per-agent steps improves both accuracy and efficiency orthogonally to agent count.
Key results:
- Average improvement: +7.3 percentage points across eight reasoning benchmarks
- Maximum improvement: +22.4 pp on HMMT 2026 using Claude Opus 4.6
- Tested on Claude Opus 4.6 and GPT-5.4 across mathematics, science, and code domains
- Specific wall-clock latency numbers not stated
Why it matters / caveats: StreamMA demonstrates that streaming communication simultaneously reduces latency and improves accuracy because early reasoning steps tend to be more reliable, making this a Pareto improvement over serial multi-agent pipelines. Evaluation is limited to two frontier models and reasoning-heavy domains; generalization to tool-use or retrieval-heavy agents is not validated.
Echo-Infinity: Learning Evolving Memory for Real-Time Infinite Video Generation →
Technical breakdown
Problem: Existing video generation methods fail at infinite-length generation because they rely on predefined KV-cache schedules, fixed-ratio heuristic compression, or inference-time RoPE adaptation, all of which lose historical information and amplify compounding errors over extended sequences.
Method: Echo-Infinity uses an autoregressive framework built on video diffusion transformers (DiTs) with a learnable Memory Query system inspired by human memory consolidation. Trainable Memory Query elements replace handcrafted memory curation and update dynamically through attention mechanisms and gating as past frames exit the local window, supporting arbitrary compression ratios while keeping computation constant with respect to video length. A Unified Relative RoPE recipe anchors sink frames to position id 0 and constrains the newest frame id to grow only to the DiT's pretrained maximum temporal RoPE id, closing the train-test RoPE extrapolation gap. Memory queries and video DiTs are optimized jointly end-to-end.
Key results:
- Demonstrated 24-hour (>1.3 million frames) real-time rollouts — claimed as a first
- State-of-the-art on both long and short video generation benchmarks
- Memory acts as a generalizable generation prior, improving quality even starting from optimized initial states
- Specific numerical benchmark scores (FVD, FID, etc.) not stated in available content
Why it matters / caveats: Achieving real-time generation of arbitrarily long, coherent videos would be a significant milestone for simulation, game engines, and autonomous driving data synthesis. Specific quantitative comparisons against prior methods are not available from the fetched content, making it difficult to assess the exact magnitude of improvement.
Benchmarks are Not Enough: RAMP for Runtime Assessing of Agentic Models in Production Systems →
Technical breakdown
Problem: Static, isolated, short-horizon benchmarks for LLM agents fail to capture real-world production requirements such as long execution chains, tool interactions, dependency management, and iterative feedback, making strong benchmark performance an unreliable predictor of practical utility.
Method: RAMP (Runtime Assessing of agentic Models in Production) is an evaluation framework built around six sequential compiler-construction tasks (T0: environment setup through T5: assembly generation) with strict serial dependencies and intermediate artifact verification. A Resurrection Protocol replaces failed artifacts with golden reference implementations when a task scores below 60%, separating inability to complete current tasks from downstream capability. Two metrics are defined: Mean Reward (MR), a weighted average of task scores with 1.2× bonus for autonomous completion; and Agent Efficiency Index (AEI), a composite of normalized stage, reward, time, cost, and token scores. Fifteen models spanning frontier, advanced, and lightweight tiers are evaluated.
Key results:
- No model achieved perfect scores across all six stages
- Stage completion rates: T0 100%, T1 46.7%, T2 26.7%, T3 13.3%, T4 0%, T5 20%
- Claude Opus-4.7: highest MR 93.39 but lowest AEI 40.00 due to extreme resource use
- GPT-5.5: highest AEI 81.57 with MR 65.91 — best efficiency balance
- API cost range: $0.05 (Qwen3-Coder) to $126.24 (Opus-4.7) — a 2,525× difference
- Opus-4.7's 9.4% performance advantage over DeepSeek-v4-Pro ($8.68) costs 14.5× more
- Context Failure (window exhaustion) is the primary failure mode for 60% of models; Planning Failure observed in 53.3% overall
Why it matters / caveats: RAMP exposes that current frontier LLMs cannot autonomously complete multi-stage engineering pipelines — none reach T4 (IR optimization) — and that the model with the highest task score is simultaneously the least efficient, revealing a cost-performance tradeoff invisible to standard benchmarks. The workload is limited to a single compiler-construction domain, so generalization needs further study.
Self-Distilled Policy Gradient →
Technical breakdown
Problem: GRPO-style reinforcement learning with verifiable rewards applies sequence-level advantages uniformly across all tokens, causing sparse credit assignment, training instability from negative advantages early in training, and requiring separate larger teacher models for distillation.
Method: Self-Distilled Policy Gradient (SDPG) combines three supervision sources applied to Qwen3-4B: (1) an outcome-based policy gradient with binary verifier rewards and group-relative normalization using REINFORCE without importance-ratio clipping; (2) on-policy distillation (OPD), minimizing reverse KL divergence between the student and a privileged teacher (same model with access to additional context) at each sampled prefix — shown equivalent to a policy gradient with centered log-ratio advantage (Proposition 3.1); and (3) KL regularization to a fixed reference policy. Two stabilization mechanisms are added: Positive Advantage Gating applies OPD only to trajectories with positive outcome advantage, and a Beta Scheduler implements warmup-decay for the distillation coefficient β(k).
Key results:
- AIME 2024 pass@1: SDPG 0.380 vs. GRPO baseline 0.280 vs. RLSD 0.378
- AIME 2025 pass@1: SDPG 0.327 vs. GRPO 0.242 vs. RLSD 0.300
- AMC 2023 pass@1: SDPG 0.870 vs. GRPO 0.714 vs. RLSD 0.813
- Higher actor entropy maintained throughout 400 training steps vs. near-zero entropy collapse in RLSD by step 250
- All results on Qwen3-4B trained for 400 steps
Why it matters / caveats: SDPG achieves consistent gains over GRPO across all three benchmarks without a separate larger teacher, by using the same model with privileged context — an approach that scales trivially. The evaluation is limited to Qwen3-4B on three math benchmarks at 400 training steps; robustness across other model families and longer training runs is not yet established.
Eliciting Complex Spatial Reasoning in MLLMs through Wide-Baseline Matching →
Technical breakdown
Problem: Multimodal LLMs cannot reliably determine whether two images taken from widely separated viewpoints depict the same physical scene element, a capability fundamental to real-world spatial understanding.
Method: Dynamic Correspondence Reinforcement Learning (DCRL) is applied to Qwen3-VL-8B-Instruct. The task is formulated as text-driven correspondence: predicting discrete mappings between pre-marked point sets across two images including an explicit "no match" option. A scalable data pipeline extracts wide-baseline view pairs from large-scale video/3D corpora via geometric reprojection with depth and photometric consistency verification, yielding a 220,000-pair corpus. Training uses group GRPO (G=32) with reward r = w_f · r_format + w_m · r_match and a dual-level curriculum: an image-level viewpoint progression partitioning data into 10 overlap bins advancing when accuracy exceeds 0.8, plus a point-level correspondence curriculum cycling from unambiguous → selective → partial matching.
Key results:
- DCRL F1 on ReasonMatch-Bench: 70.5% vs. GPT-5-mini 57.9% and Gemini-2.5-Pro 42.8%
- +43.0 F1 over base Qwen3-VL-8B-Instruct (27.5%)
- Human performance on hard 90-sample subset: 84.0 F1 vs. DCRL 52.0 F1
- Transfer gains: OmniSpatial +5.27%, MindCube +3.51%, SAT Real +5.3 pts (75.3% vs. 70.0%)
- RL vs. SFT: +19.5 pts on ReasonMatch, +34.0 on SAT
- Curriculum learning vs. uniform sampling: +5.2 pts
- General VQA benchmarks (MME-RealWorld, MMStar, RealWorldQA, V*Bench) maintained
Why it matters / caveats: An 8B open-weight model trained with RL and verifiable geometric rewards outperforms GPT-5-mini and Gemini-2.5-Pro on geometric correspondence, and the learned spatial reasoning transfers to unrelated spatial benchmarks without degrading general VQA. A substantial gap to human performance on the hard subset (52.0 vs. 84.0 F1) indicates wide-baseline matching remains far from solved.
MemTrain: Self-Supervised Context Memory Training →
Technical breakdown
Problem: Long-horizon LLM agents need robust memory management, but existing memory-agent training methods depend on costly task-specific labeled data that does not generalize across domains.
Method: MemTrain trains memory capabilities using GRPO on unlabeled Wikipedia documents (30k documents of 24k–40k tokens each) via two jointly-trained proxy tasks: (1) End-to-End Masked Reconstruction, where the model processes chunked documents across multiple memory update rounds to recover masked entities; and (2) Intermediate Memory Recall, which selects intermediate memory states from complete trajectories and requires entity recovery from earlier chunks, explicitly training retrievable memory throughout the process. Applied to Qwen3-4B-Instruct-2507 and Qwen2.5-7B-Instruct using G₁=8 end-to-end rollouts with G₂=8 intermediate recall trajectories each for 300 steps at lr=1×10⁻⁶.
Key results:
- HotpotQA (7k–896k token contexts): Qwen3-4B MemTrain+MemAgent 70.31% vs. MemAgent alone 65.14% (+5.17 pp)
- HotpotQA: Qwen2.5-7B MemTrain+MemAgent 73.53% vs. MemAgent alone 55.86% (+17.67 pp)
- Multi-hop QA with search tools (7 benchmarks): Qwen3-4B +10.58 pp average; Qwen2.5-7B +8.50 pp average
- Removing intermediate memory recall: accuracy drops 70.31% → 63.28% (−7.03 pp)
- Strong length generalization across all tested context window sizes
Why it matters / caveats: MemTrain achieves improvements that cannot be replicated by extending post-training scaling alone, using only unlabeled Wikipedia text — making it broadly applicable to any agent task requiring persistent memory. The 17.67-point gain on the 7B model vs. 5.17 points on the 4B model suggests the method's benefit may be model-capacity dependent, warranting further investigation at larger scales.